Class and Field Interactions
There are 20 types of monster classes, each with fields they are strong or weak against. When a monster is on a field that it is strong against, its ATK and DEF increase by 1.3x. When it is on a field it is weak against, ATK and DEF decrease to 0.7x.
○: Strong against (1.3x)
×: Weak against (0.7x)
| Class\Field | Forest | Wasteland | Mountain | Meadow | Sea | Dark |
|---|---|---|---|---|---|---|
| Fiend | ○ | |||||
| Zombie | ○ | |||||
| Thunder | ○ | ○ | ||||
| SeaSrpnt | ○ | |||||
| Rock | ○ | |||||
| Machine | × | |||||
| Dinosaur | ○ | |||||
| Beast | ○ | |||||
| Insect | ○ | |||||
| Fish | ○ | |||||
| BeastWar | ○ | ○ | ||||
| Plant | ○ | |||||
| Warrior | ○ | |||||
| WngBeast | ○ | |||||
| Fairy | × | |||||
| Dragon | ○ | |||||
| Reptile | ||||||
| Pyro | × | |||||
| Spellcst | ○ | |||||
| Aqua | ○ |